Godzilla: Unleashed
Pipeworks Software
Atari
Fighting
12-05-2007
WII

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Member:
Pikatroid
Game Reviewed:
Godzilla: Unleashed
Posted:
Posted 03/26/08

This just happens to be my first review, so bare with me. Anyway, lets begin.

 

      Godzilla: Unleashed has had many reviews. Some are made by "professionals" who talk like they've either: a. Never played the game before, or b. cut-and-pasted the review from the PS2. Then there's the fanboy review, the guy who desperately wants this game to be good. Then, they’re the review that sounds good, made good points, and sounds just about normal. This is the 3rd one.

    First, I just want to say the only Godzilla movie I have ever seen is Final Wars, and an MST3K episode. That means I really don't know much about Godzilla, but I hope to know enough to gauge accuracy and faithfulness to the source material. The accuracy, as far as I can tell, is not as high as one would expect. The monsters don't move like they're just rubber suits, there aren't any lines on the planes, the buildings don't look like models, and the water splashes like a pebble was just thrown into it. As you can see, most of these changes were for the better.

    Graphics. When talking about a third party Wii game, you don't truly expect great graphics. This game does not have the best graphics in the world. The buildings are bland, the color schemes predictable, and the cities are just the same buildings pasted with different lighting. The monsters, without the textures, would look like N64 characters. However, the textures here are great. They have bump mapping. A lot of bump mapping. The back of the box shows a screenshot with that bump mapping clearly visible. This is the first Wii game I've played with so much bump mapping. Also, the water looks cool.

    Music. The game has music written by Heavy Melody. Each monster has their own theme. The music played in the menu screen is the theme of Mecha-Ghidorah. That is a preview of the music of the GDF faction, rock music. Everything else has orchestral music, but each with their own twists. Earth Defenders have normal music, Aliens have weird sounding music, and Mutants have even weirder sounding music. The music does NOT sound generic, as some others might lead you to believe. It’s a very good addition to the game, and helps show how much more effort was put into this game than any of the others. All the roars are in place, and all the sound effects are from the other games. That's not a really bad thing, but newer, more natural sounding sound effects would be welcome.

    Story. The story mode of the game is a new addition. It lets you choose what monsters you want to fight next, and who you want to be your allies. It's also very shallow. The story is interesting only once, then nothing.  You play it a few times, try a few different endings, then that's it. It's not the super-uber-mega-branching story a lot of us were expecting, but it exists, and I'm sure in the next game, it will be better.

    Lasting impact. When you first play the game, it'll rock your mind. After a few weeks, nothing. After a few more weeks, you'll try it again, and then you'll keep playing it periodically.

      Overall, this is a good first attempt at a serious Godzilla game. Some ideas were not put forth to the best of their abilities, but the next one will fix that.

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I didn't review the gameplay. Oh well. Here it is:

The controls aren't what most people make them out to be. They aren't that difficult. The only time I had a problem was when I played as Biollante. That's it. Another growing pain, but nothing the next game can't fix.
Posted Mar 26, 2008
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