
Perhaps I’ve played way too many videogames. Considering I’ve been playing these things since 1974 and have been writing about games since the early 90s, I’d be quite content if I never see another ledge crawling sequence in my life. I was sick of it when it was called Tomb Raider and I’m even more sick of it now.
Ledge-crawling and gap-jumping is the film equivalent of a car crashing into a fruit cart. Perhaps you can get away with a ledge here and there without pissing me off, but Uncharted 2 beats you over the head with it. In fact, at the mid-point of the game, the main character Drake makes a comment like, “Not more jumping!” Yes Drake, more jumping. Lots more jumping. Lots more ledges. Apparently the game designers just didn’t have any original ideas when it came time for gameplay and were quite content to have you do the same thing over and over, just changing the sets from time to time with no inherent change in gameplay.
That all adds up to one emotion: boredom.
Glorified Rail Shooter
Rail-shooters enjoyed popularity back in the early 90s, before programmers had access to good 3D engines that allowed players to explore as they wanted. Rail-shooters like Star Wars Rebel Assault were the only way to offer top-notch, pre-rendered graphics while limiting the freedom of the player to a very narrow margin.

While Uncharted 2 isn’t nearly as limited as rail-shooters of yore, it still feels that way as the player has no options in how to tackle a problem, no alternate routes to explore, no decisions to be made. You are simply along for the ride and must play the game as the designers intended because they are giving you no choice. That’s a rail-shooter… and that’s Uncharted 2.
A Cliché’ Simulator
In terms of story, Uncharted 2 starts off promising, presenting an interesting setup that involves the missing ships of Marco Polo. Such a great premise, but unfortunately it evolves into a disaster, slipping away from the writers and becoming so convoluted that you no longer care.
This is a situation where the plot serves only one purpose: getting the player to the next set piece. It’s as if the designers devised all the action sequence first and only then bothered to figure out how it all ties together, logic be damned.
Worse, Uncharted 2 revels in cliché to the point of laughable absurdity. Anyone remember the crappy movie Cliffhanger with Sylvester Stallone? It was basically one long action movie cliché involving copious amounts of vertigo-inducing camera angles, endless grasping of ledges with one hand, etc. Everything you’ve seen before in bad action movies you will see in Uncharted 2, though the main difference here is that Uncharted 2 doesn’t end after 90-minutes of suffering, instead wearing out its welcome after 10 or so uninspiring and mercilessly repetitive hours.
Wow this guy is retarded, he states that you do everything in the first 15 minutes that is the same for any shooter. You do get better combos and new guns though. He says there is only one route so it feels like it is on rails, but that is not true at all you can climb and use roof tops or what have you. He then calls it a dumbed down version of Tomb Raider, but it surpasses Tomb Raider in every conceivable way. I guess you will do what ever it takes to get hits on this hack of a site.
dont know who u think u r to burn this game something tells me that u rushed through the game skipped the cut scenes and most likely hated this game b4 it even got to the main menu first off this game has an amazing story great gameplay, great chacters, ur most likely a xbox fan boy who at the start of ur so called review by saying the graphics r “lush and detailled” and go on to say cliffs r annoying honestly u and this second rate site can go to hell
I dont agree! With anything except the the graphics are great!
The game is set up as that style of game always is, if you dont like it, then you dont like it, not all games are meant to challange the way you play them.
The characters are believable and charming, the story is rather straight forward but its still entertaining, but i guess your little write up got you a lot of traffic on the site.
So basically…
You don’t like platforming action games with good graphics…?
If yes, then why review Uncharted 2?
[...] Uncharted 2: Critics Blinded by Beauty? [...]
Graphics in games are not like special effects in movies. It’s like cinematography, visual art. It’s not about looking ‘good’ or ‘bad’, the visuals are the most important output that a game has to tell a story, set a scene and put itself in context. Graphics are the language that the game uses to connect to the player. It’s about style, it’s about art, it’s about what they evoke.
The clue is in the name, video game.
Thank You for this excellent review, I just wish I had read it earlier…
When playing this through I too felt bored, way too much repetition! Cliches I can take but not that often as it happens in UC2.
Single player experience was still nice, very beautiful and good lines sometimes between the characters. Multiplayer isn’t my favourite, it’s ridicculous how much hits can these guys take before falling. And yes I admit I really suck in this online mode!
Maybe I’m too old for this fairy tale…
Oh and thumbs up for the motion comic they’re putting out, the first issue was nice.