
Going outside. It’s quite dangerous. Just ask a World of Warcraft player. Gang fights, turf disputes, trade swindling, imposing authorities, Mr. T. – and we’re not even talking about WoW yet.
So imagine what happens when you mix those things, rampant drug and alcohol usage, internet anonymity, a cross between GTA-style violence and Harry Potter-style witchery, 13-year-olds, and good old FPS teabagging. You get a rather dangerous place called a “PvP Realm.” Roughly translated for those who haven’t yet mastered WoW-speak, it means “open season on your ass.” But since Blizzard has yet to debut its patented in-game butt cup (available soon for only $10, limit one per account) to shield your character (aka toon) from unwanted posterior intrusions, you’ll have to settle with my $5 “Don’t-even-think-about-going-there” tour guide, provided to you free of charge.
So, without further adieu, I bring you, ranging from “hunting guide for Dick Cheney” to “sparring partner for Chuck Norris,” the top 10 most dangerous world PvP areas of WoW.

[A quick note to WoW players not yet accustomed to the sheer lunacy of PvP realms:
PvEers - pretend every zone not exclusively controlled by your faction is simply one of those magical places you call a "battleground," only with flight paths.
RPers - replace "you" with "thou," and "teabagging" with "a sampling of ye olde family jewels."]
#10 – Karazhan
Above: A typical Tuesday night outside Karazhan in 2007.
The old level-70, 10-man raid instance from Burning Crusade may be responsible for many things – starting a new approach that made making raid instances more accessible, causing Blizzard to incorporate 10-man options for all of its raid content in the Wrath of the Lich King expansion – but it will always be known for giving us one startling revelation above all: meeting stones and ganking go together like hookers and the clap.
Sure, Karazhan may not be much of a hot spot anymore, what with the level cap being raised to 80 and all, but back before WoW’s second expansion launched you couldn’t hover around the instance’s meeting stone on a weekday night for more than 10 seconds (let alone during the weekend) without getting gang raped by numerous members of the opposing faction.
The fact that both Horde and Alliance had to summon their raid members face-to-face while some dickweed rogue decided to run his own Sap-a-thon would often cause an arms race that rivaled the Soviet/American nuclear weapons buildup during the Cold War. The first side to amass a full 10-man group – or simply a larger group during more pressing moments – instantly waged full-scale war on the other side.
Beer, weed, energy drinks and A.D.D. all combined with impatience over waiting on that last raid member who just wouldn’t seem to get out of Warsong Gulch no matter how many times you told him. And when more raid groups started showing up, it simply boiled down to who wanted it the most, and who simply wanted some Tier 4.
But assuming your raid somehow succeeded in neutralizing all nearby hostiles, you’d still end up waiting on that supposed second tank your resto druid said he found in trade chat over 30 minutes ago. Thankfully, you could always fall back on dueling your guildies while you waited.

Chances of teabagging: medium.
Post A Comment
To comment, either Log in or Register for free.