More goodies are in store for Bad Company 2 fans, as EA has announced a new 4-player co-op mode called Onslaught. Like all other DLC for Bad Company 2, this barely counts as an expansion, as the same old maps will be used, just remixed slightly. Following on the heels of two relatively useless map packs that simply unlocked pre-existing content, it would be nice if DICE would actually deliver some new elements. Here’s the scoop:
Battlefield: Bad Company 2 Onslaught mode can be played with up to four players across four multiplayer maps – Valparaiso, Atacama Desert, Isla Inocentes, and Nelson Bay – redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards.
“We’re thrilled to bring something new and fresh to Battlefield: Bad Company 2 while still keeping Battlefield’s signature gameplay intact,” says Patrick Bach, Senior Producer at DICE. “We want to consistently support the over 4 million fans playing the game with new ways to get into multiplayer and also challenge the elite players with new experiences to improve their performance online. Effective squad play is the key to success in Battlefield: Bad Company 2 multiplayer and this new mode will provide players with a dedicated environment to test their team skills and rank against the competition.”
It’s taken far too long, but a patch is finally heading towards the Xbox 360 and PS3 that will address a ton of issues that have plagued the game since the day of release. Unlike our PC brothers, who seemingly receive a great new patch every other day, the console has yet to see a single issue addressed. On May 11, the update will hit, bringing with it the following changes:
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
The madmen at Spacetime Studios, creators of the terminally awesome Pocket Legends, have just submitted a major update to Apple, which is now awaiting approval. Players will now be able to stash items for later use, gift items to other players and, thank Krom, boot troublesome players from a group.
We just submitted version 1.1 today. Most important, this version sets up the Platinum Store as well as the technical foundation for a lot of future content updates.
Here’s a rundown of the features:
Systems
Gifting: Items can now be traded one way (given) to other players
Stashing: Items can now be stored in a stash, which can also be used to transfer items between your characters
Vendors: NPCs now sell different items in towne
Conversations: NPCs now offer backstory
Consider Mobs: Target display (left of health indicator) shows relative level difference
Booting: Game hosts can kick players from their game
Store: Added Platinum for premium items and packages
UI
Friends Screen allows you to invite, join, and message your friends
Join Screen allows you to filter by campaign, townes, locked, levels, etc.
Avatar Screen allows you to perform granted or purchased respecs
If you happen to own a PS3 or Xbox 360 and are looking for great media-streaming software, then TVersity is a worthy option. It’s fast, stable and free, my three favorite words when it comes to media-streaming. While it doesn’t support as many formats as Java PS3 Media Server, it does benefit from having a simple design, making it more accessible for your average consumer.
TVersity has just been updated to a new beta version and with it comes some pretty cool new features.
Completely new off-screen browser, based on Google Chromium: runs out of process for increased stability and solves all the known issues with premium content (it used to occasionally fail to start on some systems).
Premium content site are now defined in an external file (osb.xml), advanced users can easily add their sites.
List of supported websites can now be updated without requiring a new release, so expect many new sites to be added and pushed to you from now on. (Advanced users should send us their additions since from time to time we overwrite your osb.xml automatically).
Update and expand YouTube support to include subscriptions, favorites and playlists by user (in addition to user video uploads which were previously supported). Also support adding YouTube content by search queries (replaces the “by tag” category which YouTube has obsoleted).
I’m always on the hunt for the ultimate media encoder, something that will allow me to convert various movie formats for use on my Xbox 360, PS3 or iPhone. One of the better options is MediaCoder, as it supports just about everything you can think of. Better yet, it’s fast and stable, two key features I like in my media encoders. Oh, and it’s free!
MediaCoder received a nice little update this morning that fixes several issues, including:
[fix] MEncoder loading issue in some occasions
/> [fix] raw video encoding not usable bug
/> [fix] OGG not muxed in MKV issue
/> [fix] H.264 not muxed in F4V issue
/> [fix] Xvid in AVI fourcc issue
/> [fix] MKVMerge not working in x64 edition
/> [update] x264 r1442
Here are some of the key specs of MediaCoder:
Typical applications:
/> – Improving compression / reducing file size
/> – Converting from lossless/high-bitrate audio to low-bitrate audio to play with portable DAP
ArmA II, a great game underneath the voluminous bugs and clunky engine, is finally seeing some patch 1.05 love. This latest patch addresses a ton of needed fixes and even adds a few bonus features that will hopefully bring a smile to your face. ArmA II has been sitting on my hard drive since the day it was released, waiting eagerly for some sign of solid playability. Perhaps the day has finally come.
Here’s the scoop:
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
*Significant performance improvements, especially in large cities
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Improved mouse input handling
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via “pbo” file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added
* New GUI to various dedicated server settings
* New GUI for multiplayer commands
* Enabled commanding during story conversations
* FreeTrack support using FreeTrackClient.dll
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
* And more…
Update 1.05 incorporates all fixes included in previous patches, most notable are: read more…