Buyers Remorse Hitting Champions Online Players

 cjensen No Comments »
 News, Opinion

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I tried to warn you, I really did. When I tore Champions Online a new a-hole for sucking in every conceivable way except character customization (apparently the only aspect of design Cryptic can do successfully any more), you all called me names and insisted it was a stunt to increase traffic. Now, several months after release, players are discovering that I was right, evidenced by this nifty editorial from MMOCrunch titled, quite simply, “Why I Quit Champions Online”.

Plan and simple, Champions Online lost its hold on me.  I continued to dive into the game, move around the world, soak up the atmosphere, read about its future and most importantly, evaluate the content beyond my reach.  What I definitively learned, and I hope my review hinted at, is that the game lacks legs.  The atmosphere has always been incredibly disjointed thanks to the instancing of most zones.  Even though all of the settings make sense in the universe, they lack a cohesive flow.  And the multitude of characters aren’t employed effectively either. Because of these continued slip-ups through the middle to later levels, Champions Online gets boiled down to its diverse arcade-y combat.  In essence, it becomes a soulless experience.

When I tore Star Trek Online a new a-hole for the very same reasons, I was once again called every name in the book and, like Champions Online, it will take a few months before I am once again proven correct. I’m trying to save you people money, I swear. I die a little inside every time I hear someone has foolishly purchased a lifetime subscription.

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Star Trek Online Heading for MMO Graveyard?

 cjensen No Comments »
 News, Opinion, Previews


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I really don’t have it in for Cryptic, the designers of Star Trek Online, though it may seem so if you happened to read my impressions of the Champions Online beta last August. Many called me out for being overly hostile, for being too critical of a beta, blah-blah-blah. Folks, I’ve been around forever and I’ve played every MMO ever designed. I can spot a loser from a mile away and no amount of polishing and tweaking can fix fundamental design problems. I pegged Champions Online as a complete loser of a game and the ensuing months have proven me correct.

So it is with a heavy heart that I must slam Star Trek Online, which I have been slogging through for several days now.

First, the obvious: Cryptic is over-extended as a company. Making a solid MMO is a mammoth undertaking, a chore made all the more difficult by an ever-expanding market and increased competition. If you can’t deliver something as good as or better than the competition then you are doomed. When one considers Cryptic is a relatively small company, it’s utterly amazing they opted to take-on Star Trek and Champions Online at the same time. This business decision spelled disaster for both products as neither has received the attention they require.

In terms of Champions Online, Cryptic didn’t face a rabid fan-base full of demands and expectations, so its failure was barely visible to the gaming public. But with Star Trek, Cryptic is messing with a popular brand and its failure to deliver a compelling experience will be far more devastating.
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