If you happen to own a PS3 or Xbox 360 and are looking for great media-streaming software, then TVersity is a worthy option. It’s fast, stable and free, my three favorite words when it comes to media-streaming. While it doesn’t support as many formats as Java PS3 Media Server, it does benefit from having a simple design, making it more accessible for your average consumer.
TVersity has just been updated to a new beta version and with it comes some pretty cool new features.
Completely new off-screen browser, based on Google Chromium: runs out of process for increased stability and solves all the known issues with premium content (it used to occasionally fail to start on some systems).
Premium content site are now defined in an external file (osb.xml), advanced users can easily add their sites.
List of supported websites can now be updated without requiring a new release, so expect many new sites to be added and pushed to you from now on. (Advanced users should send us their additions since from time to time we overwrite your osb.xml automatically).
Update and expand YouTube support to include subscriptions, favorites and playlists by user (in addition to user video uploads which were previously supported). Also support adding YouTube content by search queries (replaces the “by tag” category which YouTube has obsoleted).
A small group of loyal King’s Quest fans have been toiling away on a fan-made sequel to the classic adventure series for eight years. Eight years! At one point, Vivendi, the IP rights holder, got all uppity and made an attempt to shut the project down, but an agreement was reached that allowed the team to continue working on the project. Known as “The Silver Lining”, the team hoped to release the game, for free of course, at some point in 2010.
Unfortunately, Activision recently came into possession of the King’s Quest IP and are now acting like big, throbbing dicks. That’s a technical term, look it up. Activision has demanded that all materials relating to King’s Quest be removed from The Silver Lining Website, in effect destroying eight years of dedication and labor…and for what? They weren’t going to make any money from this project. The Silver Lining was made for fans by fans. No threat whatsoever to Activision’s license.
A sad turn of events that makes Activision the Darth Vader of the gaming industry, at least until the next corporate snafu comes along and pisses me off.
In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King’s Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.
We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.
Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.
As before, we must and will comply with this decision, as much as we may wish we could do otherwise.
We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.
Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.
What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.
Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.
You can’t even say “Comic-Con” without preceding it with “San Diego”. The San Diego Comic-Con has been a yearly phrase ever since 1970, when it first began operations. But, with time comes change, and with success comes competition and this is what San Diego is facing now as several cities are making a big push to host future Comic-Cons.
Anaheim, Las Vegas and Los Angeles are the big three, licking their chops at the fact Comic Con’s San Diego contract expires in 2012.
Hotels near San Diego’s convention center have offered Comic-Con 300,000 square feet of free meeting space and have proposed doubling the number of dedicated convention guest rooms to 14,000 in an attempt to lock in the convention through 2015.
By then, convention center officials hope to have completed a planned expansion that would leave the event with ample space.
“San Diego and Comic-Con go hand in hand like Batman and Robin,” San Diego Convention Center Corp. spokesman Steven Johnson said. “We want to make sure that dynamic duo stays together.”
Comic-Con spokesman David Glanzer acknowledged that the event has been straining against the limits of its current home and that it is considering whether the San Diego proposal would assuage those concerns.
“We love San Diego. The majority of the people who put the show on live here,” said Glanzer, who did not know when a venue would be chosen. “But we have to make a decision that’s based on what really is best for the event.”
The PSPgo was a completely misguided project from Sony to revive their all-but-dead handheld. It failed to address key issues, like adding a second analog pad, and just didn’t have any compelling reason to exist. Seeing their handheld lose a ton of market share to Apple’s iPhone had to hurt and the PSPgo offered nothing in the way of competition. Hell, even the paltry amount of games available for the PSPgo suck.
While most of us have been very aware of Sony’s portable shortcoming, it appears their upper-management has finally removed their rose-colored glasses and are viewing reality for the first time:
“We wanted to find a way to give the consumers what they want, so if they didn’t want to go to a retailer they could stay at home and download [games and content]. And we were hoping really to eliminate the piracy issue. Did the PSPgo confuse [consumers]? Yeah, I think the higher price point didn’t help matters any either,” he admitted. “So we’re going back and re-communicating, and I’m sitting here looking at multiple decks on what we’re going to do this year. You’ll see a lot of things coming out from us to better educate and inform the consumer. All I can say is watch this space, because we’ll have answers to those questions.”
One thing hasn’t changed and that’s Sony’s ability to blame piracy as the cause of all of their problems instead of an inventory of compelling games on a well-designed portable, priced at a competitive level. Want my advice? Can the PSP altogether and create a device that blows the iPhone away…or will Sony sit around and let Microsoft do that instead?
I’m always on the hunt for the ultimate media encoder, something that will allow me to convert various movie formats for use on my Xbox 360, PS3 or iPhone. One of the better options is MediaCoder, as it supports just about everything you can think of. Better yet, it’s fast and stable, two key features I like in my media encoders. Oh, and it’s free!
MediaCoder received a nice little update this morning that fixes several issues, including:
[fix] MEncoder loading issue in some occasions
/> [fix] raw video encoding not usable bug
/> [fix] OGG not muxed in MKV issue
/> [fix] H.264 not muxed in F4V issue
/> [fix] Xvid in AVI fourcc issue
/> [fix] MKVMerge not working in x64 edition
/> [update] x264 r1442
Here are some of the key specs of MediaCoder:
Typical applications:
/> – Improving compression / reducing file size
/> – Converting from lossless/high-bitrate audio to low-bitrate audio to play with portable DAP
From time to time we come across things on the periphery of gaming, or even outside of the subject all together, that we think would still be of interest to our readers and post them here with the tag “Splash Damage”. Movies are one of the subjects that frequently finds its way on to the pages of GameAlmighty with that tag and one of last year’s movies I was most anxious to watch and then review here came and went before I had a chance to see it in theaters. The film I missed tells the timeless tale of two cultures in conflict. One is comprised of a dark-skinned race of people who are misunderstood and are being exploited by another group who considers themselves superior. In an attempt to gain total control the second group hatches a plot that takes advantage of medical science and uses the enemy’s own bodies against themselves. They also lie to one of the males and trick him into working as their inside man in order to keep the peace and prevent larger-scale violence and destruction.
While it sounds like I may be describing Avatar, that’s actually the plot of a different movie mentioned more than a time or two on our sister site, InfoAddict. The smaller independent film I am referring to is Black Dynamite and it had so limited a release for such a short span of time that I never could find it playing anywhere close at a time where I could make it.