Bad Company 2: When Bad Players Ruin a Great Game

 cjensen No Comments »
 Features, News, Opinion

I haven’t officially reviewed Battlefield Bad Company 2, though I’ll make my opinion quite clear: it is superior to Modern Warfare 2 in every respect. I’ll be presenting my case in a future article, one that will surely irritate MW2 fans clinging to brand loyalty. In the meantime, I have some issues with Battlefield Bad Company 2 that are driving me nuts and chances are you…yes you, are responsible.

World Wide Suck

Unlike most video games that are either great or not based upon its own merits, Battlefield Bad Company 2 is a truly great game, made less so by an abundance of players who don’t know their ass from their elbow. I’ve made an attempt to alleviate some of the rampant suck by writing a helpful multiplayer guide, which you can find here. Part II will be coming soon.

Unfortunately, most people who suck don’t know they suck and hence, their suckiness continues to evolve within an impenetrable bubble of suck. That would be fine if they were playing on their own private server, but they aren’t; they’re cooped up with me and I’m trying to win a round.

Let’s take a closer gander at how players suck:

What’s The Objective?

Bad Company 2 multiplayer has a pretty simple objective, depending upon the game type: either blow up or defend two crates within a zone in Rush, or capture and hold at least 2 out of 3 control points in Conquest. While this seems pretty freaking straight-forward, apparently these concepts are very difficult to understand for an alarming number of players.

If you are not actively engaged in either defending or assaulting crates or control zones, you are wasting everyone’s time who has an interest in playing the game as it is designed. I’m talking to you, the six snipers on the assaulting team, hiding up in the mountains for the entire duration of the round, taking pot shots at defenders who aren’t even busy defending. No team needs 6 snipers. That’s 6 people who will never assault the crate. Add to this a few people in tanks and a few more in a helicopter, and you’re left with only a few poor bastards (usually me) trying to penetrate enemy lines with zero support.

Let me make this real simple: When you are on the attacking team, you cannot win by killing more of the defensive team than they kill of you. It’s not possible. It’s doesn’t matter how many times you try or wish things were differently, it just won’t work. This isn’t Modern Warfare 2.

Typical Scene: I’m on defense. An enemy has penetrated the lines and managed to activate a crate. In a perfect world, several defenders would be converging on that area with guns blazing, removing hostiles and deactivating the bomb. This isn’t what I generally see.

Instead, I see people standing around, making no effort whatsoever. Or, if they make an effort, it is so half-assed as to be useless, like the dainty noobs who appear too frightened to enter a building because they might get killed so they hang around outside like a gaggle of drifters, waiting for god knows what until finally the bomb explodes, objective lost. Good work men. Try not to work up a sweat next time.

Where The F*&K Did You Get Your Pilot’s License, Phoenix University?

My balls shrivel every time I hop into a helicopter as a gunner or passenger, my life at the mercy of some pilot I don’t know. It’s like Chat-Roulette, you never know what is going to happen or what you’re going to see, but chances are it won’t be pretty.

Some people just aren’t born to fly. I’ll place some of the blame of this on DICE, who made no attempt to create a flight tutorial or practice area, two elements that would have gone a long way in reducing frustration. Because of this omission, players are left learning to fly in a live multiplayer environment and that means the rest of us get to be Guinea Pigs for your flight-training.

If you can’t fly, please don’t hog such a valuable asset. Learn by watching. Read the manual for controls. Adjust the controls from the options menu to better suit your style. Hell, just know the controls.

The absolute worst thing that can happen is a rookie pilot uses the helicopter as an expensive transport vehicle, landing the machine behind enemy lines, hopping out and doing whatever that noob is going to do. In the meantime, a crafty enemy simply jumps into the copter and takes it for himself. If he knows what he’s doing, that helicopter will now become a serious threat to the other team. Worse, the original team won’t gain access to another helicopter until the original is destroyed. This rule hold true for all vehicles, not just helicopters.

Every vehicle you abandon can, and will be, used against you. Either repair the vehicle or blow it up so it respawns. Don’t just let it sit around!

A word of advice on flying: don’t over-compensate. Little movements on the stick is all you need. Learn to hover first, controlling your speed by pitching the nose forward and back. Fly slow at first until you gain some insight.

More on Page 2

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Ubisoft DRM Shows Its Ass During a Weekend Collapse

 cjensen No Comments »
 Behind the Games, Industry News, News

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Ubisoft’s misguided and universally despised Digital Rights Management system proved itself a complete failure last week, depriving rightful owners of Assassin’s Creed II and Silent Hunter 5 the ability to play the very games they paid for.  It would appear Ubisoft’s servers failed, an event everyone knew would happen sooner or later as a perfect illustrative example of DRM nonsense that harms no one but the paying customer.

Ubisoft, is all this bad press really worth these daily articles? Can you truly say you’ve sold more copes of Assassin’s Creed II and Silent Hunter 5 because of your new DRM scheme? Or have you pushed away even more customers and alienated loyal fans? It’s not too late to call the whole thing off and return to creating stable, relatively bug-free games that merit a purchase.

Last weekend, two statements were issued from the UK Community Manager:

Ubi.Vigil (UK Community Manager): I don’t have any clear information on what the issue is since I’m not in the office, but clearly the extended downtime and lengthy login issues are unacceptable, particularly as I’ve been told these servers are constantly monitored.

I’ll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won’t happen in the future. I realise that’s not ideal but there’s only so much I can do on a weekend as I’m not directly involved with the server side of this system.

Ubi.Vigil (UK Community Manager): Due to exceptional demand, we are currently experiencing difficulties with the Online Service Platform. This does not affect customers who are currently playing, but customers attempting to start a game may experience difficulty in accessing our servers. We are currently working to resolve this issue and apologize for any inconvenience.


We’ve also been covering Ubisoft’s newest DRM strategy here on our sister site InfoAddict where we first broke the news that it had been defeated in less than 25 hours.

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The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide: Part I

 cjensen No Comments »
 Features, News

This guide was originally posted here on our sister site InfoAddict.

I write this guide not for your benefit but my own. You see, I am tired of playing with teammates who treat a round of Bad Company 2 (BC2) like it’s Halo or Modern Warfare 2. An overwhelming amount of players just don’t seem to grasp the fundamentals; how to score, how to win, how not to suck, how not to play like a lone wolf who doesn’t contribute anything except a few useless sniper-rifle kills.

Not to brag, but I consistently rule at Battlefield games and have since the genre originally debuted back on the PC with Battlefield 1942. I play like a man on a mission with clear goals and objectives, a style that usually finds my score high enough to lead the team. It’s not because I wield l33t weapon skills, it’s because I play the game as it is intended. Hopefully, by the end of this guide, you’ll be playing in a similar style and I won’t have to curse my team for being top-heavy with noobs.

1. Objective Based, Not Kill-Based

Contrary to how a lot of people play Battlefield, killing members of the other team is NOT your objective. Killing other players is a fringe-benefit of completing objectives.

Your overall objective is to destroy targets dotted across the map, usually two crates in each zone. These crates represent your holy crusade. If you’re on the attacking team, every thing you do as a player should be geared towards taking down a crate. Any activity not related to taking down a crate is a waste of time. If you’re on defense, saving those crates is your prime directive.

Why This is Effective: The entire game is based around destroying or saving crates. Destroy all the crates as the attacking team and you win. Prevent the attacking team from destroying your crates and you win. It’s as simple as that. Winning has nothing to do with how many players you kill, unless you are on defense, where every kill will slowly bring you towards victory, but not at the expense of losing crates.

2. Hey Rambo, Join a Squad!

I was hoping that DICE, the designers of BC2, would make joining a squad mandatory in their latest version of the game, but my hopes and dreams didn’t pan out. It’s too bad, as compulsory squad enlistment would go a long way in forcing players to play properly. As it stands, you have the option to either join a squad or go it alone when loading up a new map.

There is zero reason not to join a squad, nor is there a single benefit to playing solo.

Why This is Effective: Joining a squad allows you to spawn with any living squad-mate currently playing on the map. If you have squadie who has already penetrated enemy lines then you can select him and spawn right next to his location, giving him a much-needed hand. This saves you a ton of time by not forcing you to run or drive from the initial base all the way to the objective. With a full squad of four guys, you’ll usually have three good spawning options, allowing you to appear closer to the action. This ensures you keep the pressure on the opposing team. If you elect to not join a squad, then you will always spawn at a base, costing you valuable time.

Additionally, joining a squad opens up a ton of extra scoring modifiers that will greatly increase your point total.

3. Proper Spawning

A lot of people just button-mash the spawn button until they return to action, giving little thought about where they are appearing or why. If you’re in a squad then you have a lot of options. You can either spawn with a teammate or at your base, depending upon your current needs.

When you die and the time to spawn arrives, analyze the map and see what assets you have available in the form of vehicles or aircraft. If there is an unused tank at your main base then you should spawn there and use the asset. If the base is empty of assets, then spawn with a member of your squad.

Why This is Effective: One sure way for a team to lose a round of BC2 is by not using all available assets. If your team is not using available tanks, helicopters or UAV, then your team is going to lose. Nothing is more depressing than watching your entire team just go running by all the heavy equipment as they make their long journey towards an enemy position.

If you have a squad-mate in a tank or copter then you can spawn within his vehicle, assuming a position is free. You’ll wrack up extra points working as a unit, plus you’ll be using available assets at their maximum efficiency.

read more…

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Tiger Woods PGA Tour 11 Releasing June 8, Supports PS3 Motion Controller

 MikeSicily No Comments »
 Industry News, News

Despite the ridiculously over-covered scandal involving Tiger Woods’ personal life, EA Sports has stayed true to its words by continuing its relationship with the golfer, announcing that Tiger’s latest golfing title, Tiger Woods PGA Tour 11, will release June 8 on the Wii, PS3, Xbox 360 and and iPhone.

The game will feature “one of the most prestigious tournaments in golf,” The Ryder Cup, which is said to be one of the last great sporting events to be founded in prestige rather than prize money.  The Ryder Cup is a competition hosted by Ryder Cup Europe LLP and the PGA of America that brings together the best American and European golfers in a team competition format.  Accordingly, Tiger Woods will represent the U.S. team and Rory McIlroy will represent Europeans.  McIlroy is a pro golfer hailing from Northern Ireland and currently ranked 9th according to the Official World Golf Rankings.

Players will be able to choose from the U.S. or European squad and participate in the various competition formats – foursomes where players hit alternate shots, fourballs, and singles, which traditionally bring the biennial event to a close with players going head to head. When playing The Ryder Cup mode offline, you will have the option to swap matches.  Team play will not only be available offline, but online with the Xbox 360 and PS3 versions.

The Wii version will support Motion Plus much like last year’s PGA Tour title, and will feature an Advanced Plus swing difficulty that reads rotation and swing angle while the Tour Pro swing mechanic assesses rotation, swing plane and point of contact.

The game is also going to support Sony’s upcoming Motion Controller for the PS3, but as the title is scheduled to launch on June 8 and the Motion Controller isn’t scheduled to launch until this fall, we’re not sure if the game will already have Motion Controller support built in or if it will arrive in another retail version or DLC.

 

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Latest Version of TVersity Released, View All Flash-Enabled Sites

 cjensen No Comments »
 News, Splash Damage

http://www.guanabara.info/wp-content/uploads/2009/09/tversity_10_guide_preview.jpg

If you happen to own a PS3 or Xbox 360 and are looking for great media-streaming software, then TVersity is a worthy option. It’s fast, stable and free, my three favorite words when it comes to media-streaming. While it doesn’t support as many formats as Java PS3 Media Server, it does benefit from having a simple design, making it more accessible for your average consumer.

TVersity has just been updated to a new beta version and with it comes some pretty cool new features.

Download Version 1.8:

  • Pro edition
    • Completely new off-screen browser, based on Google Chromium: runs out of process for increased stability and solves all the known issues with premium content (it used to occasionally fail to start on some systems).
    • Premium content site are now defined in an external file (osb.xml), advanced users can easily add their sites.
    • List of supported websites can now be updated without requiring a new release, so expect many new sites to be added and pushed to you from now on. (Advanced users should send us their additions since from time to time we overwrite your osb.xml automatically).
    • New premium content sites:
  • All Versions
    • Update and expand YouTube support to include subscriptions, favorites and playlists by user (in addition to user video uploads which were previously supported). Also support adding YouTube content by search queries (replaces the “by tag” category which YouTube has obsoleted).
    • Various minor bug fixes.

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Activision Sodomizes King’s Quest Fans

 cjensen No Comments »
 Industry News, News, Opinion, Splash Damage

http://www.pixfans.com/wp-content/uploads/2007/11/kings_quest3.jpg

A small group of loyal King’s Quest fans have been toiling away on a fan-made sequel to the classic adventure series for eight years. Eight years! At one point, Vivendi, the IP rights holder, got all uppity and made an attempt to shut the project down, but an agreement was reached that allowed the team to continue working on the project. Known as “The Silver Lining”, the team hoped to release the game, for free of course, at some point in 2010.

Unfortunately, Activision recently came into possession of the King’s Quest IP and are now acting like big, throbbing dicks. That’s a technical term, look it up. Activision has demanded that all materials relating to King’s Quest be removed from The Silver Lining Website, in effect destroying eight years of dedication and labor…and for what? They weren’t going to make any money from this project. The Silver Lining was made for fans by fans. No threat whatsoever to Activision’s license.

A sad turn of events that makes Activision the Darth Vader of the gaming industry, at least until the next corporate snafu comes along and pisses me off.

Statement from The Silver Lining Team:

To Our Fans:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King’s Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

Thank You,

The Silver Lining Development Team

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