
Written by: Daniel Espinoza
Audiokinetic Inc., a leading audio solution provider for the video game industry, announced that is audio pipeline solution, Wwise, will power PC and console titles developed by Pandemic Studios.
Pandemic Studios will adopt Wwise for the development of Saboteur and other unannounced titles currently in production.
“The decision to partner with Audiokinetic was an easy one for us,” said Josh Resnick, co-founder and co-general manager at Pandemic Studios. “We’re always looking for smart ways to streamline our production efforts and enable our staff to be more creative and effective with their tools across all platforms. Wwise delivers exactly what our audio experts need to continue blowing away fans in trademark Pandemic Studios style.”
Wwise greatly simplifies cross-platform development; it allows game developers to easily and simultaneously create game audio for Windows, the 360, PS3, and the Wii.
“It’s a great accomplishment to see that world class developers like Pandemic Studios are ready to entrust Wwise with their entire audio production,” says André Nadeau, President and CEO, Audiokinetic. “With the level of quality offered by Wwise, and the new price announced a few months ago, it definitely makes sense for developers to use Wwise rather than to build their own audio technology.”





















