She will never shut up. Plain and simple, no matter how hard you are trying to figure out something, she will not leave you alone. Yeah, she’s in imminent peril and all that, but she needs to wait a dang minute before she opens her trap about how to find the password for the millionth time. It is a constant stream of “helpful” hints from this woman, but all you are going to want is for her to simply drop dead right there. Another problem is the sense of distance and lack of attachment to the main character. Since you are not directly controlling the character it becomes hard to develop any sort of relationship or attachment to her. Maybe the voyeuristic tendencies of some people will pop up in this game, but for a more casual fan of adventures it may be hard to get into

 

The story is dependent on how much patience you have. Since there is little known about what actually happened, the bulk of the story is told from what the main character will tell you and the through the series of flashbacks that she will have. Later in the game this story becomes more apparent, but in the first hour it does little to actually rope you in and make you stay seated.

 

 

The soundtrack does its job well, which is the only reason you won’t mute the incessant rants of the female protagonist. There are the appropriate jumps in music volume, as well as a nice sense of eeriness thrown in. The atmosphere definitely feels like an abandoned ship, and you feel a little detached from reality as you continue to explore its inner workings.

 

So while this game puts up a valiant effort to inject some life into the sometimes mundane adventure genre, it falters with a complex interface and a certain sense of hatred you will develop for the female lead. There are some worthwhile things to be found here, but only a small number of people will have the tenacity to keep up with it. The Experiment truly deserves the title it was given, but it needed a few more runs through the lab to make it an enjoyable result.


Written by: Phillip Radke
Posted 02/21/08
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