- Agatha Christie: And Then There Were None
- AWE Games
- The Adventure Company
- Adventure
- 02-25-2008
- WII
Long and with a tremendously powerful plot, but in a game that is terrifically boring and dated.

• Very well written, with a different ending from the book.
• Extremely good voice acting.
• Visuals are ancient.
• Pace is slow – almost railroaded.
• Puzzles feel tacked on occasionally, and have weird solutions.
Written by: Matthew Morrison
Posted 03/18/08
If you’ve ever played an Adventure Company point-and-click game, you know precisely what to expect here: stiff character models, fairly pretty (but static) backdrops thanks to the 2.5D Engine, and a curser that you guide across the screen to reveal the clues for whatever mystery the game is about.
In Agatha Christie: And Then There Were None, based on Christie’s incredibly famous mystery novel of a much more politically-incorrect name, the player controls an imaginary extra character, Patrick Narracott, a replacement boatman who works to solve the mystery (which has a different ending from the book, for those that are curious), but other than that, the narrative of the game follows the book exceedingly closely. Ten people have been invited by the Owens family to stay at a mansion on Shipwreck Island. But after their ship is sabotaged, the guests begin to drop one by one, murdered for their own sins by an unknown assailant – who must be one of the guests.
The Adventure Company’s adaptation actually came out for the PC several years back, so one might expect an update to the game, at the very least visually. Unfortunately, that is not the case whatsoever. Visuals remain unchanged from the original PC debut, and while they didn’t look the best back then, they look absolutely archaic now. Character models are poorly animated, and lip-synching is a bit jarring in how off it can be.
Ignoring the bad lip synch, the dialogue itself is actually very entertaining, and extremely plentiful. Characters have a great deal to say, and the vast majority of it is well acted, which is quite a bit more than can be said for the voice acting in many games. The dialogue almost always adds to the mystery and intrigue, which is more than can be said for its esoteric puzzles.


















