Bad Company 2: When Bad Players Ruin a Great Game

 cjensen No Comments »
 Features, News, Opinion

I haven’t officially reviewed Battlefield Bad Company 2, though I’ll make my opinion quite clear: it is superior to Modern Warfare 2 in every respect. I’ll be presenting my case in a future article, one that will surely irritate MW2 fans clinging to brand loyalty. In the meantime, I have some issues with Battlefield Bad Company 2 that are driving me nuts and chances are you…yes you, are responsible.

World Wide Suck

Unlike most video games that are either great or not based upon its own merits, Battlefield Bad Company 2 is a truly great game, made less so by an abundance of players who don’t know their ass from their elbow. I’ve made an attempt to alleviate some of the rampant suck by writing a helpful multiplayer guide, which you can find here. Part II will be coming soon.

Unfortunately, most people who suck don’t know they suck and hence, their suckiness continues to evolve within an impenetrable bubble of suck. That would be fine if they were playing on their own private server, but they aren’t; they’re cooped up with me and I’m trying to win a round.

Let’s take a closer gander at how players suck:

What’s The Objective?

Bad Company 2 multiplayer has a pretty simple objective, depending upon the game type: either blow up or defend two crates within a zone in Rush, or capture and hold at least 2 out of 3 control points in Conquest. While this seems pretty freaking straight-forward, apparently these concepts are very difficult to understand for an alarming number of players.

If you are not actively engaged in either defending or assaulting crates or control zones, you are wasting everyone’s time who has an interest in playing the game as it is designed. I’m talking to you, the six snipers on the assaulting team, hiding up in the mountains for the entire duration of the round, taking pot shots at defenders who aren’t even busy defending. No team needs 6 snipers. That’s 6 people who will never assault the crate. Add to this a few people in tanks and a few more in a helicopter, and you’re left with only a few poor bastards (usually me) trying to penetrate enemy lines with zero support.

Let me make this real simple: When you are on the attacking team, you cannot win by killing more of the defensive team than they kill of you. It’s not possible. It’s doesn’t matter how many times you try or wish things were differently, it just won’t work. This isn’t Modern Warfare 2.

Typical Scene: I’m on defense. An enemy has penetrated the lines and managed to activate a crate. In a perfect world, several defenders would be converging on that area with guns blazing, removing hostiles and deactivating the bomb. This isn’t what I generally see.

Instead, I see people standing around, making no effort whatsoever. Or, if they make an effort, it is so half-assed as to be useless, like the dainty noobs who appear too frightened to enter a building because they might get killed so they hang around outside like a gaggle of drifters, waiting for god knows what until finally the bomb explodes, objective lost. Good work men. Try not to work up a sweat next time.

Where The F*&K Did You Get Your Pilot’s License, Phoenix University?

My balls shrivel every time I hop into a helicopter as a gunner or passenger, my life at the mercy of some pilot I don’t know. It’s like Chat-Roulette, you never know what is going to happen or what you’re going to see, but chances are it won’t be pretty.

Some people just aren’t born to fly. I’ll place some of the blame of this on DICE, who made no attempt to create a flight tutorial or practice area, two elements that would have gone a long way in reducing frustration. Because of this omission, players are left learning to fly in a live multiplayer environment and that means the rest of us get to be Guinea Pigs for your flight-training.

If you can’t fly, please don’t hog such a valuable asset. Learn by watching. Read the manual for controls. Adjust the controls from the options menu to better suit your style. Hell, just know the controls.

The absolute worst thing that can happen is a rookie pilot uses the helicopter as an expensive transport vehicle, landing the machine behind enemy lines, hopping out and doing whatever that noob is going to do. In the meantime, a crafty enemy simply jumps into the copter and takes it for himself. If he knows what he’s doing, that helicopter will now become a serious threat to the other team. Worse, the original team won’t gain access to another helicopter until the original is destroyed. This rule hold true for all vehicles, not just helicopters.

Every vehicle you abandon can, and will be, used against you. Either repair the vehicle or blow it up so it respawns. Don’t just let it sit around!

A word of advice on flying: don’t over-compensate. Little movements on the stick is all you need. Learn to hover first, controlling your speed by pitching the nose forward and back. Fly slow at first until you gain some insight.

More on Page 2

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Activision Sodomizes King’s Quest Fans

 cjensen No Comments »
 Industry News, News, Opinion, Splash Damage

http://www.pixfans.com/wp-content/uploads/2007/11/kings_quest3.jpg

A small group of loyal King’s Quest fans have been toiling away on a fan-made sequel to the classic adventure series for eight years. Eight years! At one point, Vivendi, the IP rights holder, got all uppity and made an attempt to shut the project down, but an agreement was reached that allowed the team to continue working on the project. Known as “The Silver Lining”, the team hoped to release the game, for free of course, at some point in 2010.

Unfortunately, Activision recently came into possession of the King’s Quest IP and are now acting like big, throbbing dicks. That’s a technical term, look it up. Activision has demanded that all materials relating to King’s Quest be removed from The Silver Lining Website, in effect destroying eight years of dedication and labor…and for what? They weren’t going to make any money from this project. The Silver Lining was made for fans by fans. No threat whatsoever to Activision’s license.

A sad turn of events that makes Activision the Darth Vader of the gaming industry, at least until the next corporate snafu comes along and pisses me off.

Statement from The Silver Lining Team:

To Our Fans:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King’s Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

Thank You,

The Silver Lining Development Team

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Jason Vandenberghe Lays Down the Law

 MikeSicily No Comments »
 Behind the Games, Interviews, Opinion

As I eagerly/anxiously await next month’s upcoming release of Red Steel 2, I can’t help but become entranced not simply by the game’s amazing graphic style and promising Motion Plus utilization, but by the charisma and character of the game’s creative director, Jason Vandenberghe.

Every time I catch an interview of Vandenberghe, especially on video, I feel compelled to read it/watch it.  Good – no, really great – game designers have a lot in common with great teachers.  They intrigue you, they have personality, they are quite humorous, and they never quite answer questions they way you expect them to.  I do not know yet if Vandenberghe is a great game designer or not, but like Miyamoto, he has a certain charm to his personality that leads me to believe he may possess such talent.

Though Vandenberghe was not involved in the creation of Red Steel 1, he did play it extensively, and he has openly stated that the game didn’t quite live up to gamers’ expectations.  To me, making such an acknowledging remark is commendable as these days we are constantly being told that if a game didn’t sell well it was because the consumer “didn’t get it” or some other lame pass-the-buck excuse.  It never seems to be the developer’s fault that a game doesn’t sell well.

In the video above, Vandenberghe offers some rather wise comments on gaming these days and the strange viewpoints people come up.  As we all know, there is a large, noticeable debate occurring that Vandenberghe calls the “Is there a hardcore audience on the Wii” topic.  Now, I have already offered my thoughts on this topic once before, but rather than repeatedly beat readers over the head with my opinion on the subject, I’ll just let Vandenberghe speak on the topic.

Vandenberghe astutely describes the entire debate as a religious war and says that he doesn’t take part in religious wars – it’s not really his thing.  I couldn’t agree more.  Vandenberghe states that games can sell on the Wii if they are good and offer experiences not available elsewhere.  Of course, he also acknowledges that he may end up eating his own words a month from now if Red Steel 2 doesn’t sell well.  But at least such a statement concedes that the success/failure of the game will be based largely on the developer – not the consumer.

You can catch the first part of this two-part interview here.  I’ll be keeping my eye on all the Red Steel 2/Vandenberghe info I can get during the next month before the game’s release.

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You Jive Turkeys Should Check Out Black Dynamite on DVD, Ya Dig?

 callebest No Comments »
 News, Opinion, Splash Damage, Videos

From time to time we come across things on the periphery of gaming, or even outside of the subject all together, that we think would still be of interest to our readers and post them here with the tag “Splash Damage”. Movies are one of the subjects that frequently finds its way on to the pages of GameAlmighty with that tag and one of last year’s movies I was most anxious to watch and then review here came and went before I had a chance to see it in theaters. The film I missed tells the timeless tale of two cultures in conflict. One is comprised of a dark-skinned race of people who are misunderstood and are being exploited by another group who considers themselves superior. In an attempt to gain total control the second group hatches a plot that takes advantage of medical science and uses the enemy’s own bodies against themselves. They also lie to one of the males and trick him into working as their inside man in order to keep the peace and prevent larger-scale violence and destruction.

While it sounds like I may be describing Avatar, that’s actually the plot of a different movie mentioned more than a time or two on our sister site, InfoAddict. The smaller independent film I am referring to is Black Dynamite and it had so limited a release for such a short span of time that I never could find it playing anywhere close at a time where I could make it.

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Free Valentine’s Day Cards for Gamers

 callebest No Comments »
 Features, Humor, Opinion, Splash Damage

It’s that time of year again.  Love is in the air, suicide rates are spiking, and businesses everywhere are lying and trying to take advantage of you.  Some companies are spending millions in television advertising to convince you that buying pajamas on the internet will get you laid. Or perhaps the woman you desire will finally surrender to you once she sees that you’ve bought her a teddy bear that cost more than the Prestige Edition of Modern Warfare 2? What about diamonds, or the boxes of chocolates where you only end up getting one or two bites of the one you really like? Maybe a really expensive, super-special arrangement of flowers from that guy with the commercials who gives off the distinct impression he might be considering marriage someday in the state where they make the pricey teddy bears?  That’s not likely to do it either.

The brutal truth is that the only people guaranteed to be stimulated this evening are the flower shop owners and Hallmark store managers. Plus, in the opinion of this aging writer, if you’re having to pay for it you’re with the type of chick you might as well try and get the money back from once she’s refilled your health meter. Instead you need to keep your Modern Warfare 2 NVGs turned on and eyes peeled for the type of girl that cares more about a players Mana then his gold.  A woman who’ll start an Army of Two with you and always give her all playing Co-op even when you’re wounded and it looks like you won’t have ammo enough to make it to the next save checkpoint.

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How Stupid Does 1up Think We Are?

 MikeSicily No Comments »
 Opinion

The most perfidious way of harming a cause consists of defending it deliberately with faulty arguments.
- Friedrich Nietzsche

He who strikes the first blow admits he’s lost the argument.
- Chinese Proverb

The reason I talk to myself is that I’m the only one whose answers I accept.
- George Carlin

It is one thing to try to convince me of something that is tenuous at best.  But it is something else entirely to tell me that my own eyes and ears are lying to me.

So I find it a little distressing to have gaming portal 1up.com tell me that my own senses cannot be trusted.  Perhaps they assume my eyesight and hearing are so poor that I am physically incapable of watching, let alone understanding, footage of two men talking clearly and coherently into microphones while being recorded on video.

Just what am I talking about, you ask?

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