The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide: Part I

 cjensen No Comments »
 Features, News

This guide was originally posted here on our sister site InfoAddict.

I write this guide not for your benefit but my own. You see, I am tired of playing with teammates who treat a round of Bad Company 2 (BC2) like it’s Halo or Modern Warfare 2. An overwhelming amount of players just don’t seem to grasp the fundamentals; how to score, how to win, how not to suck, how not to play like a lone wolf who doesn’t contribute anything except a few useless sniper-rifle kills.

Not to brag, but I consistently rule at Battlefield games and have since the genre originally debuted back on the PC with Battlefield 1942. I play like a man on a mission with clear goals and objectives, a style that usually finds my score high enough to lead the team. It’s not because I wield l33t weapon skills, it’s because I play the game as it is intended. Hopefully, by the end of this guide, you’ll be playing in a similar style and I won’t have to curse my team for being top-heavy with noobs.

1. Objective Based, Not Kill-Based

Contrary to how a lot of people play Battlefield, killing members of the other team is NOT your objective. Killing other players is a fringe-benefit of completing objectives.

Your overall objective is to destroy targets dotted across the map, usually two crates in each zone. These crates represent your holy crusade. If you’re on the attacking team, every thing you do as a player should be geared towards taking down a crate. Any activity not related to taking down a crate is a waste of time. If you’re on defense, saving those crates is your prime directive.

Why This is Effective: The entire game is based around destroying or saving crates. Destroy all the crates as the attacking team and you win. Prevent the attacking team from destroying your crates and you win. It’s as simple as that. Winning has nothing to do with how many players you kill, unless you are on defense, where every kill will slowly bring you towards victory, but not at the expense of losing crates.

2. Hey Rambo, Join a Squad!

I was hoping that DICE, the designers of BC2, would make joining a squad mandatory in their latest version of the game, but my hopes and dreams didn’t pan out. It’s too bad, as compulsory squad enlistment would go a long way in forcing players to play properly. As it stands, you have the option to either join a squad or go it alone when loading up a new map.

There is zero reason not to join a squad, nor is there a single benefit to playing solo.

Why This is Effective: Joining a squad allows you to spawn with any living squad-mate currently playing on the map. If you have squadie who has already penetrated enemy lines then you can select him and spawn right next to his location, giving him a much-needed hand. This saves you a ton of time by not forcing you to run or drive from the initial base all the way to the objective. With a full squad of four guys, you’ll usually have three good spawning options, allowing you to appear closer to the action. This ensures you keep the pressure on the opposing team. If you elect to not join a squad, then you will always spawn at a base, costing you valuable time.

Additionally, joining a squad opens up a ton of extra scoring modifiers that will greatly increase your point total.

3. Proper Spawning

A lot of people just button-mash the spawn button until they return to action, giving little thought about where they are appearing or why. If you’re in a squad then you have a lot of options. You can either spawn with a teammate or at your base, depending upon your current needs.

When you die and the time to spawn arrives, analyze the map and see what assets you have available in the form of vehicles or aircraft. If there is an unused tank at your main base then you should spawn there and use the asset. If the base is empty of assets, then spawn with a member of your squad.

Why This is Effective: One sure way for a team to lose a round of BC2 is by not using all available assets. If your team is not using available tanks, helicopters or UAV, then your team is going to lose. Nothing is more depressing than watching your entire team just go running by all the heavy equipment as they make their long journey towards an enemy position.

If you have a squad-mate in a tank or copter then you can spawn within his vehicle, assuming a position is free. You’ll wrack up extra points working as a unit, plus you’ll be using available assets at their maximum efficiency.

read more…

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Latest Version of TVersity Released, View All Flash-Enabled Sites

 cjensen No Comments »
 News, Splash Damage

http://www.guanabara.info/wp-content/uploads/2009/09/tversity_10_guide_preview.jpg

If you happen to own a PS3 or Xbox 360 and are looking for great media-streaming software, then TVersity is a worthy option. It’s fast, stable and free, my three favorite words when it comes to media-streaming. While it doesn’t support as many formats as Java PS3 Media Server, it does benefit from having a simple design, making it more accessible for your average consumer.

TVersity has just been updated to a new beta version and with it comes some pretty cool new features.

Download Version 1.8:

  • Pro edition
    • Completely new off-screen browser, based on Google Chromium: runs out of process for increased stability and solves all the known issues with premium content (it used to occasionally fail to start on some systems).
    • Premium content site are now defined in an external file (osb.xml), advanced users can easily add their sites.
    • List of supported websites can now be updated without requiring a new release, so expect many new sites to be added and pushed to you from now on. (Advanced users should send us their additions since from time to time we overwrite your osb.xml automatically).
    • New premium content sites:
  • All Versions
    • Update and expand YouTube support to include subscriptions, favorites and playlists by user (in addition to user video uploads which were previously supported). Also support adding YouTube content by search queries (replaces the “by tag” category which YouTube has obsoleted).
    • Various minor bug fixes.
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Activision Sodomizes King’s Quest Fans

 cjensen No Comments »
 Industry News, News, Opinion, Splash Damage

http://www.pixfans.com/wp-content/uploads/2007/11/kings_quest3.jpg

A small group of loyal King’s Quest fans have been toiling away on a fan-made sequel to the classic adventure series for eight years. Eight years! At one point, Vivendi, the IP rights holder, got all uppity and made an attempt to shut the project down, but an agreement was reached that allowed the team to continue working on the project. Known as “The Silver Lining”, the team hoped to release the game, for free of course, at some point in 2010.

Unfortunately, Activision recently came into possession of the King’s Quest IP and are now acting like big, throbbing dicks. That’s a technical term, look it up. Activision has demanded that all materials relating to King’s Quest be removed from The Silver Lining Website, in effect destroying eight years of dedication and labor…and for what? They weren’t going to make any money from this project. The Silver Lining was made for fans by fans. No threat whatsoever to Activision’s license.

A sad turn of events that makes Activision the Darth Vader of the gaming industry, at least until the next corporate snafu comes along and pisses me off.

Statement from The Silver Lining Team:

To Our Fans:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King’s Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

Thank You,

The Silver Lining Development Team

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Celebrate 20 Years of Neo Geo

 MikeSicily No Comments »
 Behind the Games, Features, Industry News, News

Nostalgia (no, not the DS game) is tons of fun.  Learning more about products or popular culture that you can only marginally remember from your childhood is sometimes addicting, which is why I am so fond of the Angry Video Game Nerd and his retro showcases on old gaming systems that I never got to experience.

Well, SNK Playmore is having a retro console celebration of its own at the moment because it is the 20th anniversary of the Neo Geo home gaming system.  Does anyone remember that thing?  No, probably not.

Neo Geo was a rather ingenious arcade cabinet system that allowed owners to swap out multiple game cartridges within the same cabinet – an unusual but highly space-saving feature at the time.  Whereas most arcades were “dedicated,” meaning they could only play one game, Neo Geo arcades could play up to six different games.  Anyone who visited an amusement center or bowling alley during the early ’90s will likely recall the Neo Geo cabinets that allowed you to select different titles such as World Heroes or Metal Slug, all from the same arcade cabinet.

The arcade system was known as the MVS, or Multiple Video System, but there was also an AES, or Advanced Entertainment System, which was the home console.  The AES was prohibitively expensive as it cost more than twice what a new Super NES would drain from your wallet, and the cartridges themselves could run over $100.

Despite being around video games my entire life, I have never seen an AES or heard of any person who owns one.

But if, like me, you’d like to take a trip down memory lane (granted, memories that not many of us have) and tour a digital Neo Geo museum, check out SNK’s 20th anniversary celebration going on right now on their website.  You’ll find old Neo Geo ads, a history of the platform, and even a blog sharing some memories of the system.

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After 40 Years, Comic-Con May Abandon San Diego

 cjensen No Comments »
 Industry News, News, Splash Damage

http://mtvgames.typepad.com/mtv_video_games_blog/images/comic_con_crowd.jpg

You can’t even say “Comic-Con” without preceding it with “San Diego”.  The San Diego Comic-Con has been a yearly phrase ever since 1970, when it first began operations. But, with time comes change, and with success comes competition and this is what San Diego is facing now as several cities are making a big push to host future Comic-Cons.

Anaheim, Las Vegas and Los Angeles are the big three, licking their chops at the fact Comic Con’s San Diego contract expires in 2012.

Hotels near San Diego’s convention center have offered Comic-Con 300,000 square feet of free meeting space and have proposed doubling the number of dedicated convention guest rooms to 14,000 in an attempt to lock in the convention through 2015.

By then, convention center officials hope to have completed a planned expansion that would leave the event with ample space.

“San Diego and Comic-Con go hand in hand like Batman and Robin,” San Diego Convention Center Corp. spokesman Steven Johnson said. “We want to make sure that dynamic duo stays together.”

Comic-Con spokesman David Glanzer acknowledged that the event has been straining against the limits of its current home and that it is considering whether the San Diego proposal would assuage those concerns.

“We love San Diego. The majority of the people who put the show on live here,” said Glanzer, who did not know when a venue would be chosen. “But we have to make a decision that’s based on what really is best for the event.”

Source

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Dracula Never Sounded So Good

 MikeSicily No Comments »
 Features, Videos

A truly dedicated Castlevania fan over at retro fan site The Castlevania Dungeon recently managed to attend the Castlevania Concert in Stockholm, Sweden, and filmed the performance for the rest of us non-Swedish shlubs to see.

Not since the free Super Smash Bros. Melee orchestral CD from Nintendo Power have I been this impressed with a live performance of video game music.  As a fairly experienced vampire killer myself, I was able to recognize most every tune played in the videos.  But perhaps you’re a newer fan to the series, or maybe you haven’t played the games in a while.

So how about a little test?  Without cheating via Google search, can you tell recognize the name of each song and the game it’s pulled from?  But don’t think it’s going to be easy, because some songs have been redone multiple times throughout the series, with each version having a distinctive sound.  I’ll give you some hints.

read more…

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